And, frankly, I'm going to need the comfort. I will be spending the next week - seven glorious days! - shut in a very expensive hotel room (five minutes away from where I live) with two large dogs, one of whom does not like new things and howls if you leave him alone for any reason whatsoever, and the other of whom is going to view this as the best thing that has ever happened to her, and also terrify the housekeepers. And who has an unholy ability to manipulate new environments to her advantage.
I - I know I'll get through this. And worse things happen every day, and some of them have even happened to me, and there's a time when we'll all look back on this and laugh. (That time, I predict, will be when we are on massive medication overdoses.) It's just that right now, my near future is looking to be kind of unpleasant, especially given everything I have to do to be ready for this adventure. And there's also the fact that I expect to be hearing bad news no later than this Friday, when I will be already fairly unhappy, on account of, you know, spending a week trapped in a hotel room. With insane dogs.
Seriously. Odds that I will survive this? At least 99%, and I know it, and that's a very good thing. Odds that I will survive this with my dignity and sanity intact? So vanishingly small that I might actually hit the "it's a one-in-a-million shot, but it just might work!" exclusion.
Obviously, the thing to do right now is ignore all the things I have to get done today, not to mention my impending doom, and recommend some happy-making stories. And I don't know about you, but there's nothing that makes me happier than fan fiction cliches put to good use. (I think we all know what I mean by "good use," too. Oh, hush, I do not only think about sex. Just, you know. Sometimes. And one of the stories I'm about to rec is basically gen, so there.)
On to the fan fiction, then. And if anyone has any suggestions for surviving my immediate future - things to read, games that can be played in a hotel room you can't leave (ideally involving two large dogs in a way that will keep them quiet), breathing exercises, pocket universes where time passes more quickly that I could escape to - I'm entirely ready to hear them.
In the meantime, cliches. Which I dig. (And, OMG, someone please send me the link for the Canada shirts - I saw one a week ago, and it was profoundly awesome.)
The One That Reveals at Least Two Great Truths. One of Them Is That in Any Group of Teenagers, You Have More Repressed Sexual Overtones Than You Can Shake a Stick At. The Other I Leave As an Exercise for the Reader. Game Theory, by
penknife. X-Men, gen. (And some might question me calling it gen, but, well. This story does indeed have all kinds of subtext, just gallons of it in fact, but so did every variation of this game I ever played. Which was an unfortunate number of them. Oh my god, I am so grateful to be done with adolescence I can't even begin to tell you. I would rather spend the rest of my life trapped in a hotel room bored out of my skull with two even more bored dogs than spend a single week back as a teenager, and I mean that. I mean, given time and the test, I'm sure I can think of lots of fun things to do with complimentary toiletries.)
So. As you will already have gathered, this is about a party game (which means it's also about a form of culturally-mandated torture, in my opinion); the game is Truth or Dare, which is something of a cliche in fan fiction and in real life. As a veteran of it in real life, I can tell you that, in my experience, it takes a maximum of three rounds for the game to get either boring or mean, unless everyone is intoxicated, in which case it gets either silly or mean.
It was kind of inevitable, given the players here - Marie, Jubilee, John, Bobby, Kitty, and Peter (which I initially mistyped as "Petter" - oh, I am going to have to proofread this entry really closely, I can already see that) - that this would go the dangerous route. And it does, in a way that is so perfectly in character and so perfectly adolescent that I seriously cringe in memory every time I read this.
But that's only half of what I love about this story. (Yes, I love the cringing, in this particular case. What's not to love about a story that reminds you of all the reasons you should give thanks every day that you grew up?) The other half is Kitty's perspective. Penknife's Kitty is the smart, observant, and socially, um, limited girl many of us were back in our teen years. Except she quite literally has the ability to sink through the floor. I tell you, there were times, especially in middle school, when I would've sold my soul to be able to do that. Or to turn invisible. Either one. So for me, this is like revisiting my teen years, except that no one is tripping or having sex, everyone has mutant abilities, and I can get out whenever I want to. How could that be other than awesome?
The One That - Well, I'm Not Sure. Either It Proves That a True Bat Will Go to Any Lengths for Useful Knowledge, or It Proves That a True Bat Is a Vaguely Repressed and Very Twisty Fucker. You Make the Call! Things We Have Never Done, by
derryderrydown. D.C. Universe, Dick Grayson/Roy Harper, with minor Garfield Logan/Victor Stone.
Another great party game cliche is Never Have I Ever, also called I Have Never. We all know how this is played (and if you don't, this story explains it, although what you do with that knowledge is of course up to you), and we all know that in a mixed-sex group, if "I have never had sex with a [person of a given sex]" hasn't made its ordained-by-the-petty-minded-gods-of-party-games appearance within three rounds, then everyone playing has some practical experience with bisexuality. Need I explain why this is such a popular concept in slash fiction? No. No, I need not, because you all have brains in your heads. (Also, many of you have been there. Greetings, fellow unfortunate-sexual-decisions-following-drinking-games alumni! The fruit plate is over there.)
But what I do need to explain, maybe, is why I love this cliche so damn much. See, because - you can't just start out the story with the "I have never had sex with [whatever]." Or I guess you can, but I, for one, would feel cheated. Because the great lure here - aside from the sex, which, yes, yay - is the stuff that comes first. I just love seeing what people think of for characters to have done. And not done. (Actually, I love this so much that one of my favorite I Have Never stories on earth is a gen one, if you can believe that, and there are several other stories I love all the way up to the Obligatory Sexual History Reveal.)
Derry does a spectacular job with that, here, coming up with what I think may be one of the meanest "I have never" statements ever devised for the superheroes of the DCU, and also dealing very nicely with the problem of having a player who has done everything, which is quite a challenge in the DCU fandom.*
So, you know, I am a very happy camper (...okay, reader) with this story, even before we get to Dick and Roy and the cocksucking lessons. Which I think is more than a sufficient explanation of why you need to read this story immediately. Party games! Happy campers! Cocksucking lessons! ...Oh my god, I just - I just almost made a terrifying Scouting joke. Save me from myself, people.
The One That Proves That Ancient Technology Is Hard on the Repressed. And Even Harder on Sudden Inexplicable Frogs. Straight As a Circle, by
toomuchplor. Stargate: Atlantis, John Sheppard/Rodney McKay, John Sheppard/Kate Heightmeyer. (Warning: minor squicks for embarrassment and animal harm. People, I promise you, you won't care. It's that awesome. Also, you'll know when to skim, if need be.)
I'm pretty sure everyone even remotely interested in this fandom has already read this, but I had to recommend it anyway, because this is the most awesome cliche use in the whole history of fandom. John Sheppard wakes up straight. I mean, if that doesn't make you clap your hands and squeal like a little girl, then - hey, there's medication that can help you. Look into it.
It's got everything an SGA fangirl could want: John Sheppard being repressed and very, very gay, Ancient technology being obstreperous and very, very difficult, and native persons being inscrutable and very, very stubborn. Plus Rodney McKay being, you know, Rodney. And also handling a difficult situation with surprising grace, which is something I love about him that doesn't get showcased too often. (Yes, he also fucks up difficult situations sometimes. But it's not like that is rare in this canon.) I think my favorite part of this, though, is - well. Okay. You know how genderswap stories often have, at least in part, a "Hey, human sexuality really is much more of a continuum than I'd previously imagined!" resolution? This totally turns that on its head, and I just love how this whole concept forces John to - well, deal with his issues.
And, yes. I firmly believe it would take a massive lifestyle change, meddling Ancient technology, and a skilled psychiatrist - plus a lot of patience on everyone's part - for him to begin to do that. He's not, as far as I can tell, exactly the "I enjoy processing my issues to achieve a higher state of consciousness" kind of guy. More of a "Let's just repress this and with any luck I'll die before I have to think about it, okay?" guy. And I love that. But I also love the sneaky things fan fiction writers do to get him past that. And this - this is gorgeous sneakiness of a very high and refined order.
The One That Proves That the Key to Drinking with Others Is Knowing When to Flee to a Distant Part of the Bar, and When to Lock Yourself in a Bathroom and Wait for the Climax. So to Speak. Getting off on a Technicality, by
nestra. Sports Night, Dan Rydell/Casey McCall.
If I had to write a list of My Personal Sports Night Canon, some of the entries would probably look like this. (Although, sadly, there would be lots of others. I have Theories. Oh, do I have ever have Theories. Also Opinions.)
Because, wow. Nestra hits those notes so beautifully she might as well have written this story because of a future me zooming back in time to force people to write fan fiction that I knew I'd want to read. (And, yes. Given a time machine, I would so totally do that. Don't even claim you wouldn't, either.) Of course, if that's how it happened, Future Me was probably crazed and unwashed and just muttering, "Sports Night! Kissing! Dan! Casey!" And Nestra, alarmed but very much on her game, pulled out something brilliant that she'd already written. Because one thing Future Me has probably forgotten (on account of tragic time-travel-related insanity - or possibly just trapped-in-hotel-room insanity; we have no idea when I'm going to start my jaunt into the past, after all) is that you can't force awesomeness. And this is awesome.
The cliche, by the way, is a dare. (Yes, we started with a dare, and we're ending with one. I think we should take a moment to meditate on the beauty of that, because frankly with my writing actual coherent closure doesn't happen all that often.) And Kim is doing the daring. So, of course, Dan and Casey are fucked. (In all senses of the word.)
-Footnote-
* Although the ultimate challenge there, I think, would be having Methos in an I Have Never game. I mean, Methos says, "I have never died," and everyone at the table protests, and he makes it, "I have never died permanently, then - you all knew what I meant." Of course, nobody drinks.
The next round, Methos can say either, "I have never given birth" or "I have never had children." And if it's an all-Immortal game, no one drinks then, either.
Basically, Methos is the guaranteed pass round of I Have Never, because if he's never done it, neither has anyone else. Oh, I guess at a multi-fandom table you could have him say something like, "I've never been to another planet," at which point John Sheppard, Teal'c, and Clark Kent all drink. But, failing multiple crossovers selected with extreme care, Methos's turn is a built-in opportunity for everyone to sober up just enough to discuss some of the things he did drink on. ("I - with the goat. I didn't think he'd drink there." "You didn't? Fool. But my question - I mean, when in god's name did he detonate a nuclear device?")
I - I know I'll get through this. And worse things happen every day, and some of them have even happened to me, and there's a time when we'll all look back on this and laugh. (That time, I predict, will be when we are on massive medication overdoses.) It's just that right now, my near future is looking to be kind of unpleasant, especially given everything I have to do to be ready for this adventure. And there's also the fact that I expect to be hearing bad news no later than this Friday, when I will be already fairly unhappy, on account of, you know, spending a week trapped in a hotel room. With insane dogs.
Seriously. Odds that I will survive this? At least 99%, and I know it, and that's a very good thing. Odds that I will survive this with my dignity and sanity intact? So vanishingly small that I might actually hit the "it's a one-in-a-million shot, but it just might work!" exclusion.
Obviously, the thing to do right now is ignore all the things I have to get done today, not to mention my impending doom, and recommend some happy-making stories. And I don't know about you, but there's nothing that makes me happier than fan fiction cliches put to good use. (I think we all know what I mean by "good use," too. Oh, hush, I do not only think about sex. Just, you know. Sometimes. And one of the stories I'm about to rec is basically gen, so there.)
On to the fan fiction, then. And if anyone has any suggestions for surviving my immediate future - things to read, games that can be played in a hotel room you can't leave (ideally involving two large dogs in a way that will keep them quiet), breathing exercises, pocket universes where time passes more quickly that I could escape to - I'm entirely ready to hear them.
In the meantime, cliches. Which I dig. (And, OMG, someone please send me the link for the Canada shirts - I saw one a week ago, and it was profoundly awesome.)
The One That Reveals at Least Two Great Truths. One of Them Is That in Any Group of Teenagers, You Have More Repressed Sexual Overtones Than You Can Shake a Stick At. The Other I Leave As an Exercise for the Reader. Game Theory, by
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
So. As you will already have gathered, this is about a party game (which means it's also about a form of culturally-mandated torture, in my opinion); the game is Truth or Dare, which is something of a cliche in fan fiction and in real life. As a veteran of it in real life, I can tell you that, in my experience, it takes a maximum of three rounds for the game to get either boring or mean, unless everyone is intoxicated, in which case it gets either silly or mean.
It was kind of inevitable, given the players here - Marie, Jubilee, John, Bobby, Kitty, and Peter (which I initially mistyped as "Petter" - oh, I am going to have to proofread this entry really closely, I can already see that) - that this would go the dangerous route. And it does, in a way that is so perfectly in character and so perfectly adolescent that I seriously cringe in memory every time I read this.
But that's only half of what I love about this story. (Yes, I love the cringing, in this particular case. What's not to love about a story that reminds you of all the reasons you should give thanks every day that you grew up?) The other half is Kitty's perspective. Penknife's Kitty is the smart, observant, and socially, um, limited girl many of us were back in our teen years. Except she quite literally has the ability to sink through the floor. I tell you, there were times, especially in middle school, when I would've sold my soul to be able to do that. Or to turn invisible. Either one. So for me, this is like revisiting my teen years, except that no one is tripping or having sex, everyone has mutant abilities, and I can get out whenever I want to. How could that be other than awesome?
The One That - Well, I'm Not Sure. Either It Proves That a True Bat Will Go to Any Lengths for Useful Knowledge, or It Proves That a True Bat Is a Vaguely Repressed and Very Twisty Fucker. You Make the Call! Things We Have Never Done, by
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Another great party game cliche is Never Have I Ever, also called I Have Never. We all know how this is played (and if you don't, this story explains it, although what you do with that knowledge is of course up to you), and we all know that in a mixed-sex group, if "I have never had sex with a [person of a given sex]" hasn't made its ordained-by-the-petty-minded-gods-of-party-games appearance within three rounds, then everyone playing has some practical experience with bisexuality. Need I explain why this is such a popular concept in slash fiction? No. No, I need not, because you all have brains in your heads. (Also, many of you have been there. Greetings, fellow unfortunate-sexual-decisions-following-drinking-games alumni! The fruit plate is over there.)
But what I do need to explain, maybe, is why I love this cliche so damn much. See, because - you can't just start out the story with the "I have never had sex with [whatever]." Or I guess you can, but I, for one, would feel cheated. Because the great lure here - aside from the sex, which, yes, yay - is the stuff that comes first. I just love seeing what people think of for characters to have done. And not done. (Actually, I love this so much that one of my favorite I Have Never stories on earth is a gen one, if you can believe that, and there are several other stories I love all the way up to the Obligatory Sexual History Reveal.)
Derry does a spectacular job with that, here, coming up with what I think may be one of the meanest "I have never" statements ever devised for the superheroes of the DCU, and also dealing very nicely with the problem of having a player who has done everything, which is quite a challenge in the DCU fandom.*
So, you know, I am a very happy camper (...okay, reader) with this story, even before we get to Dick and Roy and the cocksucking lessons. Which I think is more than a sufficient explanation of why you need to read this story immediately. Party games! Happy campers! Cocksucking lessons! ...Oh my god, I just - I just almost made a terrifying Scouting joke. Save me from myself, people.
The One That Proves That Ancient Technology Is Hard on the Repressed. And Even Harder on Sudden Inexplicable Frogs. Straight As a Circle, by
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
I'm pretty sure everyone even remotely interested in this fandom has already read this, but I had to recommend it anyway, because this is the most awesome cliche use in the whole history of fandom. John Sheppard wakes up straight. I mean, if that doesn't make you clap your hands and squeal like a little girl, then - hey, there's medication that can help you. Look into it.
It's got everything an SGA fangirl could want: John Sheppard being repressed and very, very gay, Ancient technology being obstreperous and very, very difficult, and native persons being inscrutable and very, very stubborn. Plus Rodney McKay being, you know, Rodney. And also handling a difficult situation with surprising grace, which is something I love about him that doesn't get showcased too often. (Yes, he also fucks up difficult situations sometimes. But it's not like that is rare in this canon.) I think my favorite part of this, though, is - well. Okay. You know how genderswap stories often have, at least in part, a "Hey, human sexuality really is much more of a continuum than I'd previously imagined!" resolution? This totally turns that on its head, and I just love how this whole concept forces John to - well, deal with his issues.
And, yes. I firmly believe it would take a massive lifestyle change, meddling Ancient technology, and a skilled psychiatrist - plus a lot of patience on everyone's part - for him to begin to do that. He's not, as far as I can tell, exactly the "I enjoy processing my issues to achieve a higher state of consciousness" kind of guy. More of a "Let's just repress this and with any luck I'll die before I have to think about it, okay?" guy. And I love that. But I also love the sneaky things fan fiction writers do to get him past that. And this - this is gorgeous sneakiness of a very high and refined order.
The One That Proves That the Key to Drinking with Others Is Knowing When to Flee to a Distant Part of the Bar, and When to Lock Yourself in a Bathroom and Wait for the Climax. So to Speak. Getting off on a Technicality, by
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
If I had to write a list of My Personal Sports Night Canon, some of the entries would probably look like this. (Although, sadly, there would be lots of others. I have Theories. Oh, do I have ever have Theories. Also Opinions.)
- Danny and Casey are destined to be together. No, really. It is fate. And it is very important. Do not fuck with the Danny and Casey together forever thing.
- Kim can be evil, but evil can be a force for good. The same can be said of Natalie and Dana, and if that makes you wonder about Aaron Sorkin - um. Probably it should, but that's a whole other list.
- Jeremy is the world's greatest living example of the innocent bystander. It's like what he was born to be.
- The people of Sports Night spend about 15 hours a day together, at least five days a week, working under stressful conditions. Alcohol is often involved. If you don't think untoward things happen there from time to time, you may not have a clear understanding of how humans work; some remedial research is indicated.
Because, wow. Nestra hits those notes so beautifully she might as well have written this story because of a future me zooming back in time to force people to write fan fiction that I knew I'd want to read. (And, yes. Given a time machine, I would so totally do that. Don't even claim you wouldn't, either.) Of course, if that's how it happened, Future Me was probably crazed and unwashed and just muttering, "Sports Night! Kissing! Dan! Casey!" And Nestra, alarmed but very much on her game, pulled out something brilliant that she'd already written. Because one thing Future Me has probably forgotten (on account of tragic time-travel-related insanity - or possibly just trapped-in-hotel-room insanity; we have no idea when I'm going to start my jaunt into the past, after all) is that you can't force awesomeness. And this is awesome.
The cliche, by the way, is a dare. (Yes, we started with a dare, and we're ending with one. I think we should take a moment to meditate on the beauty of that, because frankly with my writing actual coherent closure doesn't happen all that often.) And Kim is doing the daring. So, of course, Dan and Casey are fucked. (In all senses of the word.)
-Footnote-
* Although the ultimate challenge there, I think, would be having Methos in an I Have Never game. I mean, Methos says, "I have never died," and everyone at the table protests, and he makes it, "I have never died permanently, then - you all knew what I meant." Of course, nobody drinks.
The next round, Methos can say either, "I have never given birth" or "I have never had children." And if it's an all-Immortal game, no one drinks then, either.
Basically, Methos is the guaranteed pass round of I Have Never, because if he's never done it, neither has anyone else. Oh, I guess at a multi-fandom table you could have him say something like, "I've never been to another planet," at which point John Sheppard, Teal'c, and Clark Kent all drink. But, failing multiple crossovers selected with extreme care, Methos's turn is a built-in opportunity for everyone to sober up just enough to discuss some of the things he did drink on. ("I - with the goat. I didn't think he'd drink there." "You didn't? Fool. But my question - I mean, when in god's name did he detonate a nuclear device?")